Dark Ops Cold Battle Nov 20 Patch Notes: weapon & dawdle updates, fixes

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News

Treyarch has launched the patch notes and the first predominant patch update for Name of Responsibility: Dark Ops Cold Battle on Friday, November 20 on all platforms.

The unique patch update is version 1.06 and is reside on PC, Xbox platforms, and PlayStation platforms.

For the file dimension, the unique update is:

  • Xbox One: 11.5GB
  • Xbox Sequence X|S: 15GB
  • PlayStation 5: 6.3GB
  • PlayStation 4: 3.8GB
  • PC: 5GB

This patch update brings unique weapon changes across the board, with nerfs for M16 and FFAR. The update additionally tweaks values to form scorestreaks, adjusting the numbers per recognition and in-game utilization recordsdata.

Patch Notes:

Recreation stability and player ride are our top priorities at open, and we’ve been working with our partners at PlayStation and Xbox to note and squash bugs and crashes across the board. Since open, we’ve added loads of gameplay enhancements and fixes for key issues in Multiplayer and Zombies, implemented weapon and Scorestreak tuning, made diverse stability fixes across all modes, and worthy extra – gaze below for the corpulent list.

Earlier than we dive into our open week updates, one topic of discussion that we wished to clear up is how Season Phases work. Here is a unique progression diagram for Name of Responsibility, and it’s crucial to attain what happens after earning your first Prestige.

Season Leveling: The map it Works

Once you total Navy Ranks 1-55 and attain Prestige 1, you’ll enter Season Phases. These ranges represent the unique Prestige progression lope, and rather then scaling with step by step elevated XP requirements indulge in Navy Ranks, every Season Diploma requires an a linked quantity of XP to total.

In primarily the most fashionable Pre-Season, primarily the most on hand stage is Prestige 3 at Season Diploma 100. After Season One begins, players will enjoy up to 1,000 Season Phases to total every season, with unique Prestige Phases to form as properly as Prestige Grasp at stage 200. The Prestige Store will additionally change into on hand to players who’ve earned their first Prestige Key, which is ready to allow players to liberate Legacy Prestige Icons from outdated video games.

As a reminder, this technique will raise over to Warzone and Contemporary Struggle with Season One for a unified progression lope across all three video games! Learn extra at our Participant Development blog.

Display: There is currently a acknowledged trouble the put your Season Diploma will point to properly in the simpler-appropriate corner of the display between suits, nonetheless your stage displayed in the After-Action Document will seemingly be inaccurate. We’re fixing this in a future update.

Let’s get into primarily the most fashionable updates since open:

MULTIPLAYER

Weapons

  • Assault Rifles
    • FFAR1
      • Elevated recoil.
      • A small decreased max hurt by 3.5% (28 to 27).
      • Reduced max hurt fluctuate by 34% (38m to 25m).
  • Submachine Guns
    • Submachine Gun Alpha
      • Reduced unhealthy efficient hurt fluctuate by 33% (15.24m to 10.16m).
      • Added extra character to initial recoil by tweaking loads of bullet trajectories. (While this doesn’t have an effect on the vertical/horizontal management stats in Gunsmith, this swap makes it extra sophisticated to live no longer off route by adjusting the trajectories of loads of bullets in the initial firing ride.)
      • (Update: These changes had been unintentionally reverted in on the present time’s update and must return in an upcoming update.)
  • Tactical Rifles
    • M16
      • Reduced max hurt fluctuate by 15% (25.4m to 21.59m).
      • Elevated lag to fireside time.
      • A small slowed circulation velocity while firing.
      • A small elevated prolong between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • A small decreased effectiveness of laser attachments.
    • Tactical Rifle Charlie
      • Reduced max hurt fluctuate by 20% (38.1m to 30.48m).
      • Elevated lag to fireside time.
      • A small slowed circulation velocity while firing.
      • A small elevated prolong between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • A small decreased effectiveness of laser attachments.
    • Form 63
      • A small elevated fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14
      • A small elevated fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Mild Machine Guns
    • M60
      • Improved max hurt ranges.
      • Improved motion speeds.
  • Sniper Rifles (All)
    • Adjusted Hasten to Fire conditions to yarn for early blend/interruption allowed through animation diagram.
      • The efficient Hasten to Fire time is especially shorter than what’s displayed in Gunsmith. We enjoy got plans to handle the Gunsmith readout in a future update.
    • Adjusted motion velocity affect when firing to supposed values to create every shot feel extra great.
    • Elegant-tuned barrel attachments that give a shield to slothful sway to provide a obvious feel on every gun.
  • Pistols
    • Magnum
      • A small improved fire rate.
      • Improved max hurt fluctuate.
      • Improved visibility while firing after the first shot.
  • Shotguns
    • Shotgun Bravo
      • A small decreased hurt between ranges from 5.8m to 7.7m.

Recreation Modes

  • Hardcore
    • Friendly fire diagram now properly transitions to replica hurt after 3 group kills.
  • Search & Execute
    • Addressed an trouble the put defusing the bomb could per chance take dangle of longer than the supposed 7.5 seconds.
  • Free-For-All
    • Adjusted loads of starting spawns that allowed players to enjoy line of glance on one other player sooner than the match started.
  • CDL Hardpoint
    • Addressed an trouble the put players would spawn originate air of the supposed play home when taking half in CDL Hardpoint in Custom Games.
  • Mixed Palms
    • Improved the interaction when the utilization of Stationary Turrets in Mixed Palms.
  • Spawns
    • Adjusted diverse spawns in Multiplayer game modes that could per chance lead to the player spawning above the flooring.
  • Custom Games
    • Added Scorestreak Fee Overrides to Custom Games.

Scorestreaks

  • Strive towards Bow
    • Reduced ammo from 5 to 4.
  • Care Equipment
    • Elevated mark from 1,800 to 2,000.
  • Sentry Turret
    • Reduced mark from 2,000 to 1,800.
  • Napalm Strike
    • Elevated mark from 2,100 to 2,500.
  • Air Patrol
    • Reduced mark from 3,200 to 2,700.
  • Artillery
    • Elevated mark from 2,500 to 3,000.
  • Cruise Missile
    • Elevated mark from 2,600 to 3,500.
  • Battle Machine
    • Elevated mark from 3,500 to 4,000.
  • Assault Helicopter
    • Elevated mark from 4,000 to 4,500.
    • Elevated hurt from 50 to 75 per bullet.
    • Elevated properly being from 4,500 to 5,000.
    • Lowered the duration of the display shake from bullet impacts.
    • Reduced the amount of time the helicopter will live in one space sooner than relocating.
  • VTOL Escort
    • Reduced mark from 8,500 to eight,000.
    • Elevated turret burst dimension and decreased cooldown time.
  • Chopper Gunner
    • Elevated mark from 6,000 to 6,500.
    • Reduced the motion on the gun when firing.

Maps

  • Garrison
    • Addressed an trouble the put a player in the crawlspace could per chance collide with players above them.

Instruments

  • Tomahawks can now be thrown straight at round open.

Eliminations

  • Prolonged time after negative an enemy that can count toward an Elimination if that enemy is killed.

Ending Strikes

  • Improved the flexibility to trigger a Ending Switch on misaligned surfaces.
  • Addressed an trouble the put players would no longer sleep in an unintended pose if they had been downed while being eliminated by Ending Switch.

Steadiness

  • Authorized
    • Mounted a break that could per chance happen all over intro sequences of a Multiplayer match.
    • Mounted a break that could per chance happen when the utilization of Weapons/Ammo Caches.
    • Mounted extra than one rare crashes that could per chance happen while the player became once downed.
    • Mounted a rare break that could per chance happen when pinging a downed friendly player.
    • Mounted a rare break that could per chance happen when taking hurt as the inflictor disconnected from the game.
    • Mounted a rare break that could per chance happen when firing a locked-on missile.
    • Mounted a rare break that could per chance happen in Search and Execute.
    • Added diverse stability fixes.
  • Scorestreaks
    • Mounted a rare break that could per chance happen when the player disconnected after their Care Equipment had landed.
    • Mounted a rare break that could per chance happen if the proprietor of a VTOL Scorestreak disconnected from the server as they had been taking management of the Scorestreak.
    • Mounted a rare break that could per chance happen when the utilization of the Cruise Missile.
    • Mounted a rare break linked to Scorestreak rating aggregation.
  • Development
    • Mounted a break fascinating inaccurate Anxiousness development monitoring.
  • Vehicles
    • Mounted a rare break that could per chance happen when autos had been being respawned.
  • Instruments
    • Mounted a rare break linked to the Decoy Grenade.
    • Mounted a rare break that could per chance happen if C4 became once being detonated nonetheless it absolutely no longer existed.
  • Self-discipline Upgrades
    • Mounted a rare break fascinating an inaccurate volley count for the SAM Turret.
  • Killcam
    • Mounted a rare break that could per chance happen in restricted-existence modes when viewing the Killcam.
  • Perks
    • Mounted a in point of fact rare break that could per chance happen when the Forward Intel Perk attempted to alter the player’s mini-draw fluctuate while the player became once no longer alive on the time.

Misc. Fixes

  • UI
    • Addressed an trouble the put the player would obtain a UI error after they returned to the lobby put up-match.
    • Addressed an trouble the put, if a player respawned or joined in development while their teammate became once downed, their revive UI would be lacking.
    • Addressed a rare prevalence the put players would obtain a UI error on the live of the exfil cinematic.
  • Development
    • Addressed an trouble the put the Woods Operator Release Anxiousness wouldn’t development accurately if diversified weapons had been dilapidated all over a killstreak.
  • Gunsmith
    • Addressed an trouble the put the player would lose functionality all over the Cease menu if the Gunsmith menu remained originate after the intro cutscene.
  • Vehicles
    • Addressed an trouble the put Operators are lacking a pistol while driving as a passenger on autos when viewed in third person.


ZOMBIES

Gameplay

  • Improved neatly-liked zombie pathing.
  • Enemies will now exercise their out-of-bounds assaults towards players in extra unintended locations.
  • Closed diverse exploitable locations the put the player could per chance depart the supposed play home.

Steadiness

  • Mounted a break that could per chance happen when Perks did no longer properly match up with the player’s upgraded Perk Skills.
  • Mounted a break that could per chance happen when selecting up Perk cans.
  • Added diverse stability fixes.

Worm Fixes

  • Perks
    • Addressed an trouble that allowed obtaining extra than one versions of the linked Perk.
    • Addressed an trouble that prevented procuring the Elemental Pop Perk from one facet of the machine.
  • Self-discipline Upgrades
    • Addressed an trouble the put the Tier III Aether Cover could per chance infrequently space the player below the flooring.
  • Weapons
    • Addressed an trouble that prevented attachments from making exercise of to certain weapons.
    • Addressed an trouble that prompted certain weapons, equivalent to the Ray Gun, to be misplaced when being revived.
    • Addressed an trouble the put Toughen rarity would point to as the linked rarity as the player’s weapon as a substitute of the rarity it became once on the flooring.
    • Addressed an trouble that prompted Roar Showcase Weapon no longer to characteristic properly in Originate-a-Class.
  • Development
    • Addressed an trouble with the inaccurate icon exhibiting when reaching Prestige 1.
    • Addressed an trouble that prompted weapon XP to be earned on weapons dilapidated by teammates.
    • Addressed an trouble that allowed players to form development toward Dim Ops Challenges erroneously by joining a match in development.
    • Addressed an trouble that prompted extra than one inaccurate XP notifications to appear on the live of a co-op match.
  • HUD
    • Addressed an trouble that prompted the player’s properly being bar on the HUD to no longer properly point to as empty when dying below explicit conditions.
    • Addressed an trouble the put totally two of the final players’ names had been viewed after regarded as one of four players dropped out of the match.
    • Addressed an trouble that prompted inaccurate player colors to appear on the HUD after dying.
  • Visuals
    • Addressed an trouble that prompted enemy models to in most cases appear low quality.
    • Addressed an trouble inflicting visual results from Aether Cover to continuously play after spectating.
  • Loot
    • Addressed an trouble that in most cases prevented obtaining merchandise drops.
  • Host Migration
    • Addressed diverse issues which in most cases prompted host migration to fail.
    • Addressed an trouble the put players would get a UI error while attempting to originate their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an trouble that prompted lack of functionality the utilization of the Gunsmith menu all over the open of a match.
  • Thriller Box
    • Addressed an trouble that prevented the weapon name from properly performing after the utilization of the Thriller Box.
    • Addressed a rare trouble that prompted the Thriller Box to live originate after exercise.
  • Instruments
    • Addressed an trouble that in most cases prevented the Decoy from being deactivated when thrown out of the play home.
  • Sensitivity
    • Addressed an trouble that prompted the player’s controller sensitivity to be altered by the bounce fright.
  • Dull Ops Arcade 3
    • Addressed an trouble the put the Arcade Machine pickup could per chance motive a damage in game progression.
    • Addressed an trouble that prompted enemies to spawn on top of players.
    • Addressed an trouble the put the player would gaze placeholder text sooner than the opening cutscene conducted.
  • Onslaught
    • Addressed an trouble the put “Die Maschine” pointers could per chance appear while loading into an Onslaught match.

GLOBAL

Settings

  • Goal Response Curve Form alternatives added to Settings.

Steadiness

  • Mounted a rare break linked to taking half in voiceover audio.
  • Mounted a rare break linked to player footstep results.

Worm Fixes

  • Development
    • Addressed an trouble that made weapon camo and Anxiousness development appear to reset after resuming from a suspended insist.
    • Addressed an trouble the put Medals earned in-game had been no longer displayed in the Barracks tab.
    • Addressed an trouble the put a Anxiousness’s description could per chance overlap with other text.
  • Camos
    • Addressed an trouble with Mastery camos continuously performing as locked in the Gunsmith nonetheless usable in Custom Games.
    • Addressed an trouble the put the “Equipped” icon became once no longer exhibiting accurately on the chosen camo upon returning to the camo menu.
    • Addressed an trouble that could per chance allow players to equip any weapon camo in Custom Games.
  • Attachments
    • Addressed an trouble the put optic reticles could per chance appear unlocked despite the player no longer meeting the requirements.
    • Addressed an trouble the put attachments continuously confirmed as unlocked when swapping Weapon Blueprints.
    • Addressed an trouble that could per chance liberate all optic reticles on Weapon Blueprints.
    • Reticles
    • Addressed an trouble the put reticles could per chance appear upside-down.
  • Cosmetics
    • Addressed an trouble the put Stickers wouldn’t appear on weapons when selected in certain slots.
  • Operators
    • Addressed an trouble the put the CIA mark displayed for all Operators, irrespective of affiliation.
  • UI
    • Addressed an trouble the put overlapping text became once proven when receiving a buddy quiz in-game through the person’s Activision yarn.
    • Addressed a UI error that could per chance happen when loading in as a CODCaster in Custom Games.

PC

Worm Fixes

  • Development
    • Addressed an trouble that displayed 0 XP earned in the After-Action Document when reaching Prestige 1.
  • Foremost Menu
    • Addressed an trouble the put the player could per chance get entry to the Multiplayer menu with out having the Multiplayer Pack installed.
  • Settings
    • Addressed an trouble the put the map in which to allow Ray Tracing became once displayed when no longer supported.
    • Addressed an trouble the put the Cover Dwelling Reflections surroundings became once stuck on Low Quality.
    • Updated the description of “Self-discipline of Deem” alternatives in the Settings menu.
  • Chums Checklist
    • Addressed an error notification when bringing the celebration assist to the predominant menu.
  • Fireteam: Soiled Bomb
    • Addressed an trouble with group names exhibiting up incorrectly in the After-Action file of a Fireteam: Soiled Bomb match.
    • Addressed an trouble the put Battle.come by web page visitors wouldn’t point to the properly off presence of a buddy taking half in Fireteam: Soiled Bomb.
    • Removed an needless notification when joining Fireteam: Soiled Bomb playlists.
  • Ingredient Ratio
    • Addressed facet ratio issues in 16: 10 for academic menus.
    • Addressed an facet ratio trouble with portal ends in Zombies.

KNOWN ISSUES

Display: The list below is no longer total and is supposed to give all individuals a neatly-liked belief of a number of of the simpler issues that we’re monitoring in the mean time. For extra crucial system, test out our Trello board and Activision Toughen’s acknowledged issues list.

Multiplatform

  • Controllers
  • Development
    • After reaching Prestige 1, the player’s Season Diploma quantity in the simpler-appropriate corner of the display shows the actual stage, nonetheless the stage quantity displayed in the After-Action Document is currently inaccurate.
    • Some visual issues can happen all over the stage-up sequence.
    • Chums’ stage icons are no longer displayed till the player accesses the menu of any game mode.
  • Splitscreen
    • Visual issues can happen in splitscreen in Multiplayer.
    • Splitscreen is currently unavailable in Zombies.
  • Strive towards Fable
    • “Elite Eliminations” in Zombies are no longer currently being tracked in the Strive towards Fable.
  • Fireteam: Soiled Bomb
    • Group names in the After-Action Document scoreboard are currently inaccurate for Fireteam: Soiled Bomb suits.
    • In rare conditions, “Detonating Soiled Bomb” could per chance live to reveal the tale the player’s HUD longer than supposed.
  • Parties / Supreme friend Checklist
    • Win together leaders could per chance obtain “You left the celebration” after bringing their celebration assist out to the predominant menu.
    • Avid gamers are in a scheme to “Quick Be half of” a player that’s marked as Offline.
  • Calling Cards
    • Calling Cards could per chance revert to default or previously selected Calling Cards.
  • Scorestreaks
    • Chopper Gunner route on Crossroad Strike takes the player farther originate air of the play home than supposed.
  • Chat
    • The recipient’s name is lacking from the chat field when whispered from the Scoreboard.

PC

  • Various stability issues currently being investigated.
  • The Multiplayer menu currently presentations up as “Partly Build in” when the Multiplayer equipment isn’t installed.
  • The Connection pop-up overlaps currently with the yarn advent display. Interacting with the error pop-up will allow the player to total the price-up task.
  • The camera in Theater can’t be turned around with the mouse.

Keyboard and Mouse

  • The Confirm button on the Alternate Expose Name display could per chance live locked even if the player enters text in the Edit field.
  • Fleet navigating through long scrolling lists the utilization of a mouse can currently motive stability issues.

SOURCE: Treyarch

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