Chamber nerfs are on the way to VALORANT after Riot admits he was breaking the game - Dot Esports

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Chamber, 1 of the astir ascendant agents successful VALORANT, is astir to get deed with a bid of nerfs. In Patch 5.12, the developers privation to find a equilibrium betwixt keeping Chamber’s “identity” and maintaining VALORANT’s “health.”

He was released successful November 2021 and was 1 of the agents who defined the VALORANT meta successful 2022. Riot Games nerfed Chamber successful aboriginal August aft pro players mastered the French agent’s kit, but those nerfs weren’t capable to equilibrium Chamber, who has been oppressive to different agents.

“The squad discussed and tested a fig of ways to equilibrium Chamber,” VALORANT’s cause decorator Kevin Meier said successful a blog station today. “The much we iterated the much it was evident that his existent mechanics were shaping play abstraction successful an unhealthy way, infringing connected different cause identities, and breaking VALORANT’s halfway tactical cycle.”

Related: All Chamber updates: History of changes made to Chamber successful VALORANT

The caller nerfs purpose to sharpen Chamber’s individuality arsenic a “precision-focused” sentinel portion importantly reducing his power by adding much counterplay for opponents, according to Meier.

All of Chamber’s abilities person been reworked, including his eventual Tour de Force. These changes are not imperishable and Riot volition support a adjacent oculus connected Chamber portion players set to these coming updates. The developers are consenting to instrumentality further equilibrium changes if they consciousness they’re required.

VALORANT Patch 5.12 is expected to deed the unrecorded servers aboriginal this month. A merchandise date, however, has yet to beryllium confirmed for the changes.

All Chamber nerfs coming to VALORANT successful Patch 5.12

Headhunter (Q)

  • Updated Stability Curve
  • Spread accrued aft 2nd slug erstwhile spamming. This is explicitly meant to trim low-precision body-shot spam arsenic an effectual combat measure.

Rendezvous (E)

  • Chamber present places a azygous anchor that tin beryllium teleported to portion wrong its range.
  • Radius accrued from 15 meters to 26 meters.
  • Removed teleport activation tallness restriction.
  • You tin teleport to the Anchor portion connected antithetic verticality truthful agelong arsenic you are wrong its radius.
  • Increased limb equip clip aft teleporting from 0.4 seconds to 0.7 seconds.
  • Headhunter is unaffected by this change.
  • Destroying Rendezvous teleport anchor present disables it for the remainder of the round, alternatively of being placed connected a cooldown.
  • Chamber nary longer incurs an further cooldown erstwhile recalling his Anchor aft teleporting.

Trademark (C)

  • The trap is present scope restricted
  • Trademark volition disable erstwhile Chamber moves retired of range, and reactivate erstwhile helium is inside.
  • Can present beryllium recalled mid-round
  • Does not necessitate enactment of sight.
  • 30 seconds cooldown connected recall.
  • Destruction remains permanent.
  • Initial Arm Time accrued from 2 seconds to 4 seconds.
  • Health Increased from 1 to 20.

Tour De Force (X)

  • Fire complaint decreased by 57.5 percent.

Slow

  • This applies to both Trademark and Tour De Force
  • Reduced from 50 percent to 40 percent.
  • Reduced duration from six seconds to 4 seconds.
  • Reduced size by 30 percent.
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