Cyberpunk 2077: how the FSR2 upgrade improves visual quality - Eurogamer.net

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Patch 1.61 tested connected PS5 and Xbox Series consoles.

Cyberpunk continues to get amended with each patch. From the bug fixes, the added show and ray tracing modes connected PS5 and Series X, the input lag improvements successful spot 1.6, and adjacent Series S getting a 60fps show mode - the crippled continues to evolve. Developer CD Projekt RED goes further with the caller 1.61 patch, which adds AMD’s FidelityFX Super Resolution, mentation 2.1, into the game. This is bully quality for PC owners of course, but FSR2 is besides integrated into the console builds excessively - truthful what benignant of betterment does it bring?

In lawsuit this is caller to you, FSR2 is simply a astute upscaling method designed by AMD, the perfect being to render a good-looking 4K output representation utilizing conscionable an interior 1080p image, drastically improving show successful the process. With the determination to FSR2, there's an accidental to set the autochthonal rendering resolutions connected each console. However, successful my tests, autochthonal solution targets connected consoles mostly look unchanged and dynamic solution scaling is inactive successful effect. For example, connected Xbox Series S' prime mode we person 1440p arsenic the target, though the lowest imaginable solution does look to shift, from the 1296p seen successful mentation 1.6 to 1080p connected this caller patch.

It's worthy stressing that the emblematic rendering solution in-between these points connected Series S is similar. And likewise Series S' show mode targets 1080p erstwhile again arsenic the maximum imaginable figure, portion for the lowest constituent successful GPU-taxing areas, Series S' show mode drops person to 1344x756 - little than the 800p we recorded earlier the patch. As for PS5 and Series X? They each proceed to tally astatine a changeless autochthonal 1440p successful their ray tracing modes, arsenic before. FSR2 past reconstructs that to look similar a 4K representation successful static moments, rather convincingly I volition say. And successful show mode, the solution is much flexible, adjusting betwixt 1728p and 1260p.

The Digital Foundry investigation of Cyberpunk 2077's spot 1.61, focusing connected the FSR2 upscaling improvements.

The cardinal to spot 1.61's boost to representation prime isn't successful those earthy pixel counts but successful the usage of FSR 2.1's representation treatment, and determination are aggregate pros and cons to this. First of all, it's worthy pointing retired that determination isn’t a toggle oregon an enactment connected console to alteration FSR, arsenic determination is connected PC. Rather, it’s fixed successful place, replacing the older default temporal anti-aliasing method CDPR used. Fortunately, successful astir cases, this truly doesn't person a downside. FSR2 does genuinely amended representation quality, whether it beryllium successful static shots, successful motion, successful dealing with aliasing, oregon adjacent successful instances of disocclusion - wherever objects successful the foreground move, revealing antecedently hidden detail.

Taking the 30fps ray tracing mode arsenic an example, the full representation is overmuch sharper and clearer, amended resolving sub-pixel item - and conscionable item successful general. A agelong presumption of the outskirts of nighttime metropolis brings this retired particularly well; much item is noticeable astatine range, including the wording connected store signs, and the explanation to swaying plantlife. It's not each astir enhancing detail, though. FSR2's different spot is successful logically recognising the elements of the surface that request to beryllium dialled down. Any elements with ocular noise, aliasing, oregon flicker, request to beryllium addressed - and FSR2 does it much efficaciously wide - adjacent if it's not wholly eliminated. Indeed successful the lawsuit of barbed ligament fences (see the video supra for for item connected this one) sometimes the flickering artfefact looks worse than the older TAAU solution, but ultimately, it’s a nett triumph for representation quality.

As for gameplay successful motion? Well, present there’s a important upgrade to the attraction of good elements similar hair. There's simply little break-up and much temporal stableness with the processing FSR2 brings to these finer, sub-pixel details helping to trim the distraction. FSR2 besides thankfully improves - oregon astatine slightest greatly minimises - ghosting artefacts from CDPR’s erstwhile solution. In others words, the evident banding trails near down moving objects is reduced, though not wholly eliminated.

In our past Cyberpunk 2077 piece, we took a look astatine the 60fps show mode added for Xbox Series S - which is present improved a interaction with the latest patch.

Fast question is the eventual trial for upscalers, and yet again, FSR2 manages to boost wide clarity arsenic we walk, oregon adjacent thrust rapidly forward. Inevitably determination is immoderate break-up to lateral motion, though really, it's to beryllium expected fixed however FSR2 works. During a panning shot, FSR is being fed caller ocular information from the screen's edges - and during a accelerated cookware astir of the information wrong the framework volition beryllium wholly antithetic to the last. Even with specified limits, Cyberpunk 2077 is inactive amended with FSR2 than without, but moving into show mode, the interior solution is reduced and truthful the interaction the algorithm makes is much limited. FSR2 connected PS5, Series X and S' show modes inactive offers a boost to wide clarity. It's besides worthy noting that doubling frame-rate to 60fps present gives a temporal-based solution much information to enactment with, meaning FSR2 has much occurrence successful question successful this mode.

Performance bears immoderate mention. We're utilized to seeing a trade-off betwixt visuals and frame-rate, and truthful the question is: with each of FSR2's benefits, is determination immoderate quality to however PS5 oregon Series consoles play? The information is that the consoles ever mislaid astir show successful crowded areas - the marketplace for illustration - with this apt being a CPU bottleneck that volition spell unaffected by FSR2. And taking PS5 arsenic an illustration successful its 60fps show mode, that inactive holds existent connected spot 1.61. In side-by-sides with our past tested spot - update 1.5 - there's a difference, though not a accordant one. Patch 1.61 sometimes pushes ahead, and sometimes falls behind. Later shootouts bash amusement the caller spot dropping much often into the 50fps region. But then, this mightiness beryllium incidental - fixed gameplay is intolerable to sync each the way.

In general, PS5 and Series X, thin to grounds a akin show illustration connected spot 1.61. Drops to 50fps and nether are possible, conscionable arsenic they were before. Adding FSR2 isn't helping to wide the spread to a rock-solid 60fps, but grounds suggests it’s not hindering it either. Meanwhile, determination is immoderate grounds (around mirrors specifically) that Xbox Series S runs a interaction faster with FSR2, though this whitethorn good beryllium down to tweaks to dynamic solution and/or the instauration of AMD’s upscaler. It's not a extremist quality and surely aboriginal tests wrong nighttime metropolis don't marque the vantage truthful obvious. For PS5, Series X and S, the item is without question the improved representation quality.

Overall FSR2 is simply a nett triumph for each caller consoles, intelligently picking retired the details we privation enhanced, portion besides addressing issues with the image, similar ghosting connected question and the flickering connected hair. There's much stability, less distractions, and a greater propulsion for item astatine range. The lone downside is that algorithm is inactive work-in-progress, with AMD moving to amended the exertion adjacent now. Image breakup is inactive a problem, and successful fact, connected Series S specifically there's moments wherever the representation momentarily breaks up during basal guardant movement. Cyberpunk has travel a agelong mode since its motorboat though. Every caller spot - adjacent incremental ones similar 1.61 - look to marque an impact, showing that CD Projekt RED is acold from done with the game

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