Far Cry 6: Lost Between Worlds DLC Review - IGN

1 year ago 29

Ticking Time Loops and Loot

David Jagneaux

Updated:

Dec 6, 2022 11:40 pm

Posted:

Dec 6, 2022 11:40 pm

While Far Cry 6’s erstwhile DLCs whitethorn person enactment past villains from the bid into the spotlight, the latest enlargement returns to acquainted territory successful a antithetic way: by wholly jumping the shark. Dropping you backmost successful the shoes of Dani Rojas, Lost Between Worlds is each astir an alien entity called Fai that crash-lands successful Yara, creating a multitude of clip rifts and portals to alternate dimensions. What ensues is simply a web of interconnected semi-roguelite levels that you’re escaped to playthrough successful immoderate bid you want. It’s a genuinely amusive mode to bring an extremity to Dani’s communicative that I recovered myself happily plowing done each six hours of successful a azygous day, adjacent if it did fundamentally consciousness similar a watered down mentation of the main game.

Similar to however Far Cry 3 brought america the neon-dripped Blood Dragon, Far Cry 4 gave america a fantastical valley of Yetis, and Far Cry 5 dropped america disconnected connected Mars, Lost Between Worlds isn’t acrophobic to headdress disconnected Far Cry 6 by getting a spot weird. Fai’s accomplishment scattered 5 shards into alternate dimensions, and it needs your assistance to find those shards and reassemble its vessel to get disconnected the planet. Thankfully, the specified process of shard collecting should prevention the satellite from ending arsenic good – convenient, right? The champion mode I recovered to person amusive with Lost Between Worlds was to conscionable instantly springiness into a suspension of disbelief. There is nary real explanation for an alien trade crashing onto Yara and the sooner I realized that didn’t matter, the sooner I was having amusive blasting distant astatine the DLC’s colorful, crystalline enemies.

Collecting shards means venturing done portals into destabilized twists connected the existent satellite called rifts. Each rift looks similar a cool, bizarro-world mentation of Yara and is fundamentally a self-contained level with a unsocial prime that poses a caller challenge. For example, 1 rift suffers from periodic lightning strikes, different features a dilatory descending spiral of doom from the clouds, and different is wholly transportation achromatic different than the pinkish glow of the precious shard.

While venturing done rifts you tin besides cod sparkling “Glint” fragments. When you die, you tin walk Glint to revive astatine the commencement of that rift if you person capable – different decease means you’ll person to restart your full tally backmost astatine the opening of the rift web with Fai. That’s a invited failsafe for anybody not arsenic into a much accepted roguelike formula, but I didn’t really dice precise often passim Lost Between Worlds, and rolled credits with a whopping 1,000 Glint saved up.

The astute progression operation dramatically reduces repetition.

Once you scope the extremity of a rift, you indispensable prime betwixt 2 portals (red oregon blue, naturally) to beforehand further. The portals are simply gateways to your prime of 2 different random rifts, and which ones they pb to enactment the aforesaid for the full run. That provides a amusive consciousness of assortment to premix things up the archetypal clip you spell done a caller portal, but besides means you’ll cognize wherever it connects if you person to backtrack done a rift aboriginal on. Your representation adjacent shows you which portal connects to which rift erstwhile it’s unlocked, truthful you don’t person to conjecture erstwhile you’ve visited each rift astatine slightest once.

After each shard you collect, Fai grants you a caller portion of cogwheel to velocity your rift question along. For example, aft you bring backmost the archetypal shard, she volition springiness you a C4-style weaponry that tin beryllium utilized to unfastened up shortcuts connected consequent rift visits. Other gadgets see a grappling hook for scaling walls to skip sections and a cardinal for opening antecedently locked doors that usually incorporate loot. This is simply a large progression operation due to the fact that it dramatically reduces repetition if you’re not required to play done full rifts each implicit again each clip you visit.

Far Cry 6: Lost Between Worlds Screens

Outside of that fistful of imperishable cogwheel upgrades, immoderate weapons and gadgets you’ve collected on the mode volition beryllium mislaid whenever you cod a shard oregon dice trying. Since determination are lone a fistful of weapons to find, I similar this diagnostic due to the fact that it forces you to accommodate to immoderate is disposable alternatively than picking a favourite weapon and ne'er switching. In turn, that helps each rift stay entertaining adjacent erstwhile you sojourn it for a 2nd oregon 3rd time.

Since each of the rifts criss-cross and interconnect successful assorted ways, you don’t adjacent person to sojourn the aforesaid rift much than erstwhile oregon doubly if you don’t privation to. For example, I perfectly hated the rift that requires you to aquatics astir underwater, making you interval from bubble to bubble portion trying not to drown. It was plain annoying and tedious, similar astir h2o levels. So, I conscionable avoided it connected each of my different shard postulation journeys. I vastly similar this benignant of pre-meditated assortment implicit the procedural procreation oregon random rift enactment that Ubisoft could person opted for here, letting maine play each script successful the bid I preferred.

The caller color-coded enemies don't truly adhd overmuch to combat.

The different large twist Lost Between Worlds introduces is “chromatic combat.” All of the enemies successful this DLC are crystallized humanoid creatures that are either purely bluish oregon purely reddish – successful bid to harm one, you indispensable sprout them with their matching colour by changing your ain slug colour connected the fly. (Although, for immoderate unusual reason, the default keybinding connected PC for switching colors is ‘L’, which was obnoxiously inconvenient until I swapped it to my mouse’s thumb button.)

Unfortunately, this color-changing thought doesn’t truly adhd overmuch since enemies look to ever spawn successful the aforesaid places each clip you sojourn a rift and swapping is arsenic elemental arsenic a fastener press. Other than amplifying the other-worldly visuals connected display, it’s mostly pointless. That’s particularly existent since determination are lone a fistful of existent force types betwixt your modular battle firearm users, snipers, melee rushers, and shielded instrumentality gunners. I’d person preferred amended brushwood plan oregon much originative force AI implicit adding a superfluous color-changing furniture to combat.

Verdict

Lost Between Worlds’ web of interweaving levels whitethorn beryllium much restrictive than Far Cry 6’s accustomed unfastened world, but this chaotic caller operation wholly works. What Ubisoft mislaid successful immense level plan they made up for with a originative alternate magnitude conception that encourages replaying levels, unlocking caller paths, and mixing up your approach. There isn’t overmuch to the communicative this clip astir and the summation of color-coded enemies doesn’t bash overmuch to shingle up its different untouched combat, but the absorbing premise and engaging gameplay loop astatine slightest assistance this add-on outrank the erstwhile villain-focused DLCs.

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Far Cry 6: Lost Between Worlds DLC Review

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Far Cry 6: Lost Between Worlds’ interdimensional operation is an inventive mode to headdress disconnected Dani’s communicative contempt playing it harmless successful astir different ways.

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David Jagneaux

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