Three Months Ago, God of War Ragnarok Devs Said, 'Holy Crap, The Game's Not Good. What Are We Going to Do?' - IGN

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Three months ago, mode earlier God of War Ragnarok was awarded by IGN and galore others cleanable reappraisal scores, immoderate of the devs were "freaking out" and thought to themselves, "holy crap, the game's not good. What are we going to do?"

Speaking to GQ UK, God of War Ragnarok manager Eric Williams was asked however helium stays motivated and handles the unit of pursuing up connected 1 of the most-beloved games successful caller representation successful 2018's God of War.

Alongside sharing that immoderate radical don't recognize it's not arsenic casual arsenic it whitethorn look to travel up a crippled that reached specified precocious heights as, "you ne'er perceive anyone say, 'the 2nd clip I climbed Everest, it was easy," helium besides gave immoderate fascinating penetration into the mindset of the squad conscionable 3 months ago.

"When you enactment with radical that are astatine the apex of what they do, you're going to get magic," Williams said. "I conscionable came from a country with those people. All I could accidental to them was, 'Thank you.' They were freaking retired 3 months ago, 'Holy crap, the game's not good. What are we going to do?' I can't adjacent ideate however they consciousness today. I privation I had a clip instrumentality to spell backmost and consciousness similar that."

Williams besides discussed the determination to marque Kratos' Norse mythology travel lone 2 games and not a trilogy.

God of War Ragnarok Preview

"We knew what astir of the large crippled points were going to be," Williams said connected what they knew going into Ragnarok aft finishing 2018's God of War. "But astatine the clip we were inactive talking astir 'Is it going to beryllium 2 oregon 3 games?' Me and [Cory Barlog] were benignant of connected the broadside of two, but the squad had already benignant of bought into the trilogy. So we're like, 'Well however bash we locomotion this back?'

"It's truly hard to do. Because [the team] started to go, 'Well, are we conscionable going to cram 2 games into one? Because that's going to beryllium impossible.' People cognize [trilogies] and erstwhile you alteration things, radical get uncomfortable. But that's usually wherever the magic happens. If I don't consciousness similar I'm scared, similar I'm virtually gonna get fired each day, due to the fact that I screwed up, I don't consciousness similar I'm doing it right."

Despite immoderate things getting "readjusted and reconfigured for pacing," Williams besides confirmed God of War Ragnarok's communicative was not scaled backmost astatine each aft they decided to marque this saga conscionable 2 games.

We present astatine IGN were each for the decisions the squad made arsenic we awarded God of War Ragnarok a uncommon 10/10. In our review, we said, "an enthralling spectacle to behold and an adjacent much breathtaking 1 to instrumentality the reins of, God of War Ragnarok melds enactment and escapade unneurotic to make a new, unforgettable Norse saga. Impeccable writing, pitch-perfect performances, knockout enactment – it’s a implicit enactment of creation from apical to bottom."

For more, cheque retired how agelong it took six members of IGN to bushed God of War Ragnarok, the afloat database of accessibility features astatine launch, and our show investigation of the much-anticipated game.

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Adam Bankhurst is simply a quality writer for IGN. You tin travel him connected Twitter @AdamBankhurst and connected Twitch.

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