WIMI Hologram Academy: Human Action Simulation System Based on Virtual Reality Technology

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Holographic Science Innovation CenterJuly 5, 2022, 5:30 AM·6 min readIn this text:

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HONG KONG, July 05, 2022 (GLOBE NEWSWIRE) -- WIMI Hologram Academy, operating in partnership with the Holographic Science Innovation Center, has written a brand new technical article describing their exploration of Human Action Simulation System based totally on virtual truth technology. This article follows under:

To improve the scientificity and exceptional of sports activities training, scientists from WIMI Hologram Academy of WIMI Hologram Cloud Inc.(NASDAQ: WIMI), discussed the Human Action Simulation System primarily based on Virtual Reality era. Scientists collect the preliminary motion records through a movement capture movement database, the usage of offset mapping era correction and des the actions inside the motion database, consistent with the athletes' body parameters, combined with the rationality of the human movement equations, take a look at the standard technical action, via the movement splicing association and simulate each general technical actions, get a brand new set of widespread era simulation, display screen synchronization with the athletes training video of comparative evaluation, enhance the pleasant and education degree, realize the simulation of sports training.

The primary requirement of competitive sports activities is that athletes need to have preferred and professional technical moves. To obtain this aim, athletes no longer most effective want to maintain to educate difficult however also should offer clinical and powerful schooling methods for coaches to improve the extent of sports training. China's competitive sports training level of science and era has continually been in a particularly low nation, maximum coaches thru revel in and subjective focus of sports activities training coaching, simplest depend upon experience and the bare eye judgment to manual athlete's technical movements, leading to athletes want several repeated practices to grasp the technical necessities, so purpose China, competitive sports training high-quality is low and technical action degree stepped forward slowly. To this stop, researchers around the arena have concluded through research and practical verification that including virtual pix and photograph generation into sports activities training can improve the performance of athletes to master the technical necessities at some point of sports education, efficiently decreasing the danger of harm in athletes throughout sports activities schooling, and enhance the overall sports activities training impact.

Virtual reality generation can also be referred to as VR generation, has the characteristics of interactive, thought, and immersion, through the included use of artificial intelligence technology, multimedia technology, virtual graphics era, computer network technology, and multimedia sensing era for human sensory feature simulation, make the user immersed within the digital environment, via gestures and language can reap real-time interaction, build a humanized dimensional information space, the software prospect could be very vast. Nowadays, the digital reality technology has entered the architectural des, cultural amusement, business education and education, and other fields, among which, the digital fact era inside the field of sports is generally utilized in sports education and teaching, based on this technology to reap the medical level of education, training manner and technical movement optimization and development. Therefore, the sports activities education simulation gadget based on virtual reality technology is studied, which gives assist to successfully improve the medical schooling of coaches and the technical moves of athletes.

1. Sports training simulation machine

1.1 Overall evaluation of the system

Through the actual movement and movement biomechanics records and virtual 3 d human motion digital reality era, recognise the digital truth technology simulation, modified layout motion schooling reason, on the same time using human movement dynamics concept analysis and take a look at of desed technical action, and will check the same old technical movement simulation for a whole set of an movement sequence, via the stimulation collection and athletes schooling video, improve simulation realistic guiding importance and alertness cost.

The two key parts of the movement education simulation device based on digital fact generation are simulation motion and motion schooling motion comparison, and general technical movement simulation. Among them, sports schooling popular technical action refers to the precise technical action that is recognized inside the thoughts of the referee or train, which can improve the extent of sports training and the rating in sports competitions. To better help sports activities schooling, the prior know-how of referees and coaches may be graphical and quantified. Based in this, the referee or instruct have to offer a manner to simulate the usual technical movements of sports activities training.

With offset mapping correction, layout movement schooling to capture motion database, with the human parameters of athletes, in step with the human beings’s frame inertia parameters, at the equal time, the parameters via the human motion equation of simulation outcomes, recognize the motive of reducing the simulation error, to edit the simulation of the standard technical motion after inspection, get a complete set of widespread technology simulation action, constitute 3-D popular simulation library. Simulation and simulation of sports training. To improve the extent of sports activities schooling, the standard technical motion simulation results and the athletes 'real sports activities education moves may be as compared and analyzed, to improve the athletes' cognition of the inadequate technical movements in their personal sports activities education. Through the camera orthogonal projection model, the digicam parameters may be obtained from the inner operation of the sports education video, affirm the manage parameters of the 3-D virtual scene with the same standpoint of the sports activities training video, and evaluate the simulation of general technical actions and real sports education moves, to offer effective help for the educate to guide the sports schooling.

2. Simulation take a look at

The gadget is applied to the sports schooling of the diving crew and the volleyball crew in a few regions, the education effect is supplied, and the software overall performance of the system is examined. Simulation effect evaluation via the professional software program surroundings to understand the improvement of the device, the software machine simulation of a diving leap technology and a male volleyball participant's serve era, evaluate the technical movement simulation impact and the similarity of technical movements, test the simulation effect of the gadget simulation. If the gadget of the simulation impact of two technical moves, illustrates the system simulation impact is right, simulation outcomes can be used within the real movement education, and extra convenient in the device primarily based at the simulation consequences of activity change, and facilitate the simulation effects after the comparative analysis with the training video.

3. Conclusion

This paper research the simulation gadget of motion education based on digital reality technology, Virtual truth technology consist of pc networks, multimedia, multimedia sensing, and digital images and photographs, With the functional traits of immersion and interaction, To realize the simulation of the human frame characteristics, And immerse customers of their digital environment, The common gadget along with two parts: comparative simulation action and motion education movement and widespread technical movement simulation is constructed And using digital fact era to simulate the relevant traits of movement education movements, Realize the simulation characteristic of the device, Through practical application, the system can enhance the impact and performance of sports activities education, It has a excessive realistic software fee.

Founded in August 2020, WIMI Hologram Academy is devoted to holographic AI imaginative and prescient exploration and researches basic technological know-how and progressive technology, pushed via human imaginative and prescient. The Holographic Science Innovation Center, in partnership with WIMI Hologram Academy, is devoted to exploring the unknown technology of holographic AI vision, attracting, amassing, and integrating relevant worldwide assets and advanced forces, selling complete innovation with clinical and technological innovation because the middle, and sporting out primary technological know-how and progressive technology research.

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